Items. Go back into the room again and a token worth 75 Kremkions will be inside. Finish Rickety Race as fast as you can in Diddys Dash. At the start of the level, walk forward up until you reach the right edge of the beginning platform. The Kongs must defeat the Koin to obtain the DK Coin. Main guide 4. Proceed as usual at the start of the level to get the water to rise. To reach it, go to the right edge of the 2nd platform and jump while using Diddy's cartwheel or Dixie's spinning slide. At the start of the level, use Dixie to helicopter spin off the edge to the right (you will see arrow). Get the barrel and get Squitter. Cheat mode: Enable the "Sound test" code and continue to press Down(5). You may have to chase after him to catch him, but that should not be too difficult. Do not go in the water. You have to hold Y to jump far enough. En todas las fases de los ocho primeros mundos, los normales, siempre habrá escondidos dos niveles de bonus y una Moneda DK. DK Coins (originally known as Cranky's Video Game Hero Coins, Cranky Kong's DK Coins, DK Hero coins, or simply Hero Coins) are first introduced in Donkey Kong Country 2: Diddy's Kong Quest for the Super Nintendo Entertainment System. When you initially enter the stage, toss your partner on top of the entryway and go up. With the extra speed, you can take out the first three Klanks (Kremlings on carts) by simply running them over. THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1 ... but all Klanks are defenseless in "Rickety Race", vulnerable to a jump attack from above or a sneak attack from below. Walk to the right until you see the entrance to K. Rool's Cabin. Donkey Kong Country 2: Diddy's Kong Quest tips, codes, hints, cheats, and secrets, for the SNES. Try to jump up by using the special where you found the muscle man. In Donkey Kong Country 2: Diddy's Kong Quest, there are 40 DK Coins to be found (whereas there are 68 in the Game Boy Advance version). Game over. Their second and so-far final appearance is in the game DKC3, they are in the possession of the Koins, Kremlings that show up in each level. You can go through the bramble with a banana in it. After that you will still have a high amount of speed to get through the rest of the level. However, some levels do not have a wall to bounce the Steel Barrel off of, so the Kongs must find another way to defeat the Koin. Sent in by Anthony Kotorac Rickety Race (4th stage in Krazy Kremland) ... Go right to reach the bonus area. There's an unnoticeable warp barrel lined up with the mast in the background. You'll see a barrel that will launch you to a bonus game if you climb up to the top. Kill the Klampon and stand at the edge of the box on the far. Then, return to where you got Ramby and hit the crate. Then, using Dixie, jump off the ledge to the left then spin to the right (under the ledge) to find shortcut barrel. This is based of the Game Boy Advance remake's intro, which can be viewed here: . Follow him to the end, almost right next to you, to the platform. Breather Level: In Rambi Rumble, right after an extremely tense chase by King Zing, there's a Bonus Level right before the No Rambi sign. A barrel will shoot you upwards. He will explode and the last DK Coin will appear. Repeat this as needed. You'll get launched to a concealed area that will warp you to the end of the level. Now go to the right and grab the first bunch of bananas you see on top of a set of barrels. Enter a bonus stage while still keeping him. A DK Coin symbol appears next to a level's name after Diddy and Dixie find the DK Coin in that level. You can go through the bramble with a banana in it. Stuck in this game? A token worth 75 Kremcoins should be inside. Play through the level as normal till you reach the K letter pickup. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. Ask a question below and let other gamers answer your question or view answers to previously asked questions. You'll get launched to a concealed area that will warp you to the end of the level. Rambi makes it easier. You'll get launched to a surprise area that will warp you to the end of the level. Kackle: ... DK COIN: After Bonus Area 2, dispatch the level's final pair of Neeks, and you'll find a vertical line of four Bananas. There are 2 methods to reach it. To find the DK Coin in Rickety Rage, ride along the roller coaster track past the first eight lizard men. They are golden coins with a banana on them. Icy waters. When you are in the room get the balloon. You'll get launched to a concealed area that will warp you to the end of the level. Note: This can only be done in levels when you are going up, for example, Topsail Trouble. There are a total of 41 DK Coins in this game. When you get out of the tunnel, its on the left side. Highlight the "Cheat Mode" option and press Y, A, Select, A, Down, Left, A, Down. Now you can access the Lost World through Klubba's Kiosks on any part of the island. You can continue to kill one of the beetles or you can pile more and more chests on top of each other. Kill whoever is on them. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. While it is floating on steam wisp, jump up and throw your partner straight up into shortcut barrel. The Klank in first has a DK Coin, so the Kongs must reach him before he gets to the finish if they desire this item. Throughout the level, there are hooks that Diddy and Dixie Kong can grapple on to reach … The only exception is the Krocodile Kore fight, which does not reward the player with a DK Coin in this version. All DK Coins and Stop Watches need to be found before the last fight with Baron K. Roolenstein. Take the balloon, leave the cabin, jump over the same two bananas, grab the same bunch that were on the barrels, and return to the cabin. There is one found in every level other than Cranky's Teachin's. Enable the "Sound test" code and continue to press Down(5). Go to the edge of the very first platform in the level, jump right, and after that use Dixie's moving capability to slide in reverse to the left below the very first platform. After leaving the bonus game, use the barrel launchers to go up until you see two TNT barrels side by side. Go to the very top, and after that toss your partner directly into the covert warp barrel. When the light turns green you will go backwards and hit a hidden "+" barrel which will cause your cart to drastically speed up -- even allowing you to plow through the first three racers instead of having to jump over them. Getting this warp needs Dixie. Kill the enemies, and after that walk to the left edge of the platform. You will see a banana coin to the right. Donkey Kong Land 2 In Donkey Kong Land 2, Klanks only appear in one level, Rickety Race. It is a long spin, so get a good head start. You can jump up and toss your collaborate into the barrel. Winning can be a little troublesome. --- Rickety Race Hero Coin #22: As soon as you hop into the cart, hold left on the control pad to go back a bit and you'll get a speed boost. Press A to have one character carry the other. This will grant them access to the last three secret caves, which are only accessible by using the Gyrocopter. A red Zinger appears in the first Bonus Area. This page contains Donkey Kong Country 3, q&a, questions and answesr cheatsguru. Enable the "Cheat mode" code. Your partner will be captured in the warp barrel if done properly. Rather, keep platforming on packages drifting on top of the water. Wii version. You'll get launched to a concealed area that will warp you to the end of the level. At the start of the level, go past the first seal. Ride it to steam wisp just after the "K". Do this quickly, or it will float away. In the Game Boy Advance remake, there are 46 DK Coins instead, as a new world with six new levels has been added to the game. At the very start of the level, you'll find a stack of barrels in the background. A "Cheat Mode" option will appear. Directly to the right is a space. Shortly after that you will encounter two Kloaks throwing Klick-Klacks (beetles) Wait for the second one to finish throwing its second Klick-Klack -- he will attempt to leave. You will be ahead of the sign and you will not lose him until later. Only one DK Coin is not guarded by a Koin: it is earned by completing the level Knautilus. DK Coins reappear in Donkey Kong 64, where they appear as collectibles during two of the Training Barrel challenges and certain minigames (namely, Stash Snatch, Splish Splash Salvage, Speedy Swing Sortie), all three Mine Cart Rides, the two races against the Mini Car, the Beetle, and the race against the Seal. If you throw one of them by pressing only Y and they hit the ground, they will stay until passed by or hit by an enemy. Proceed and you will get in an invisible barrel. You can walk across honey by pressing A to team up -- just walk and jump as needed. The chests contain green baloons. This page was last edited on December 30, 2020, at 10:52. If you think you are an expert then please try to help others with their questions. Kill the two rats and the Kremling to get them out of the way. Of the original 40 DK Coins, 39 are located in the same spots as they are in the SNES version. The first level, in Krem Quay, you must first get to the "No Rambi" sign. Collect everything and go all the way to the right to reach the very end of the board. These can be used to buy things (like Cranky's advices and Wrinkly's save points). It's made me despise the mine cart levels in the DKCR games. Highlight the "Cheat Mode" option and press B, A, Right(2), A, Left, A, X. Go to where the four barrels are. Use the hot air balloon to reach the thermal vent straight after the pickup. It is recognizable as an area where there would be a K or a Banana Coin, but there is nothing there. Cranky goes up to him and complains how he never took breaks, \"whisking off maidens and thr… https://www.mariowiki.com/index.php?title=DK_Coin&oldid=3095179, Donkey Kong Country 2: Diddy's Kong Quest Items, Donkey Kong Country 3: Dixie Kong's Double Trouble! In Donkey Kong Country 3: Dixie Kong's Double Trouble!, DK Coins make a return. It's a wheeled-vehicle level much like Target Terror and Haunted Hall...that's also a race, in which the 1st-place prize is the DK Coin. Their appearance from Donkey Kong Country 3: Dixie Kong's Double Trouble! DONKEY KONG COUNTRY II - DIDDY'S KONG QUEST AVISO: Neste detonado eu apenas darei a localização das Bônus Coins (Kremkoins), DK Coins e a estratégia para derrotar os chefes e … You will pass the barrel with Dixie. Enable the "Cheat mode" code. If you have Diddy's girlfriend playing and Diddy following her, Diddy will hop onto his girlfriend. Run right to get the banana coin, then climb and get the other coin. To defeat the enemy, the Kongs need to throw a Steel Keg over it, then wait for the barrel to rebound against the wall and hit the Koin. DK Coins in Donkey Kong Land III are used to enter the Lost World after Baron K. Roolenstein is beaten in Tin Can Valley. Next, get back into the cabin without touching the two bananas in front of the door. ************ Rickety Race ************ This one is easy the DK coin is at the end of this level. During the minecart rides, the player needs to collect 50 of them (25 in Creepy Castle's version) before reaching the finish line, and, during every race, they need to collect a certain amount of them while simultaneously beating the character the player faces. The second game in Rare's Donkey Kong Country trilogy for the Super Nintendo Entertainment System, released in 1995.The game was remade for the Game Boy Advance in 2004. Gangplank Galley's style is similar to the first level, Pirate Panic—it takes place on a wrecked pirate ship, and the sun sets slowly over the course of the level. Completing the criteria in any of these minigames will reward the player with a Golden Banana. Throw the top monkey up to the right of the bonus barrel. Do not kill the Kloak, because he will return to repeat the process. Keep going till you reach the row of boxes with a Klampon walking on it. There are 40 DK Coins in total. This time, grab the red balloon and exit. For example, get Ramby in Pirate Panic. When you come out of the stage, go left, down the crack again, and get the banana coin in the bonus stage again. If you just throw one of them across the screen or off the edge, they will return. Go to a level with a Gray Klobber. You'll get launched to a covert area that will warp you to the end of the level. Whenever I jump the game automatically releases whatever I am holding. Or you can go even more into the level and let the water increase, and after that swim back to the area. It should take a while, but sooner or later your life total with go up. To reach it, you require to jump to the straight off the top of the stack, kip down midair, and after that toss your partner into the upper lefthand corner of the screen. It's lined up with the center of the blue-rimmed hole in the background. On the first stage of the game, Pirate Panic, go into the room at the start, then exit. At the end target, go under the place. Kaboings and Krunchas are the newly introduced enemies in the game, and are the most common enemies in the level. To defeat Kaptain K.Rool, be careful and rapidly jump. Jump up, and after that toss your partner directly. When the game is completed, Cranky will tally up all the DK Coins that have been collected and will then rank the Kongs on how many they have obtained. DKong: Oct 21 2020, 09:01 PM. This is the second roller coaster level in the game. DK Coins are guarded by a Koin in all levels, except in undersea levels, where they are seen floating and spinning as in Donkey Kong Country 2: Diddy’s Kong Quest and Donkey Kong Land 2. That's pretty far from what I did. At the top, you will see a bonus barrel. At the beginning of the level, when you jump on the skull cart, instead of pressing Right to go forward, press Left. They are generally well-hidden, and are mainly used to increase the file's completion percentage. You'll get launched to a concealed area that will warp you to the end of the level. During the end credits, a Klank appears under "The Baddies" category along with the other enemies and bosses. You will go to a totally different place and find bananas. hydruxo. He asked for Donkey Kong to join him, but DK simply continues lounging. At the start of the level (just under the box with the snake in it), cartwheel jump or helicopter spin to the right into the shortcut barrel. The character that threw the other should follow. Inside is a + Barrel that will launch you twice as fast as you would normally go. Team throw upwards from the first barrel on the first four barrel set. You will see a banana coin and a banana bunch. Kill it and get as close to the right edge as you can. Exit the room. To reach it, jump off the platform and use Dixie's sliding capability to drift in reverse to the right towards the container. Begin game play in Pirate Panic and enter K. Rool's cabin. From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest. There are three ways to get to this shortcut. Playing as Rattly, trying to outrun the flow of acid. All Games » Game Boy Advance » Donkey Kong Country 2. At start of the level, use one character to throw other up and to the left to land on ledge. There's an undetectable warp barrel lined up with the pail hanging below the platform. The remaining 29 DK Coins can be obtained by achieving the following: DK Coins also make an appearance in Donkey Kong Land 2. Likewise, the Kongs get a DK Coin for completing the final boss level, Krocodile Kore. 0:01:15.63: Options. Fall through and go right to reach a bonus stage. Now get into 1st place to win the Hero Coin. It is the first bonus game. Going for K.Rool's hideout. No DK barrels will appear in the game. There is also a hidden Plus Barrelthat the primates can use to increase their speed. Go to just past the "K" until the water rises, then swim back to where you fell down at. Donkey Kong Country 2 - Diddys Kong Quest. In Donkey Kong Land III, there are 42 DK Coins hidden in the game. At the end, you can use your partner and jump high to the left and throw him/her straight up and to the left to get your DK coin. Rickety Race is the fourth stage in Krazy Kremland and the twenty-second stage in Donkey Kong Country 2: Diddy's Kong Quest and the twenty-first stage in Donkey Kong Land 2.In the original it is preceded by Bramble Scramble and is followed by Mudhole Marsh, while in the remake it is preceded by Bramble Blast and followed by Bramble Scramble.. Overview. After you've beaten Hot-Head Hop, return there with both Diddy and Dixie. Go through the right side of the level as normal, up until you reach a platform with a number of TNT barrels. Bramble Scramble: DK Coin. After the first Squawks, jump down the hole with Diddy and hold Right. Leave the game at "The End" screen until a bonus scene with Cranky starts. At the end, jump over the target and go all the way to the right. He will stop and throw a treasure chest. Go to second balloon. Donkey Kong Country 2: Diddy's Kong Quest - DKC 2 - Warps And Shortcuts Added on: Jun 27, 2014 Donkey Kong Country 2: Diddy's Kong Quest - DKC2 - All 40 DK Coin locations Get it. You'll get launched to a concealed area that will warp you to the end of the level. In bonus game, spin off the edge again to the right to find a DK coin. This is a shortcut to the end of the level. Kaptain K. Rool. This will launch you to a small room with banana-shaped exclamation marks. Go back into the room, jumping over the two bananas again. There's an unnoticeable warp barrel concealed at the mast area beneath the very first platform in the level. After the first Squawks, jump down the hole with Diddy and hold Right. You can take them if desired. If they are hit by the enemy while down, you will lose them. Successfully complete the game by defeating K.Rool. Have Dixie and Diddy stand on top of each other. After gathering it, press Start and after that Select. There is a concealed warp barrel straight above it off-screen. Appearances Donkey Kong Country 2: Diddy's Kong Quest. You'll find a treasure chest sitting there, concealed in plain sight due to a darker color combination. Level: Rickety Race (4-4) World: Krazy Kremland Game: Donkey Kong Country 2: Diddy's Kong Quest (1995) Animal Buddy: N/A Bonus Area #1: The only Bonus Stage of Rickety Race is … Watch out for the two bananas on the ground right in front of the door; you must avoid these two bananas throughout the entire sequence or else the trick will not work. Except for that one DK Coin where you have 1/8th of a second to get it or you have to repeat the hardest level in the game. Use Dixie's helicopter spin and spin under the plat form you start on; use Diddy's cartwheel jump; or step off with Rattly and press B. If you get lost, follow the bananas -- they will usually lead you to safety. returns. If you have Diddy playing and his girlfriend following, Diddy's girlfriend will hop onto Diddy's back. Jump on the target to complete the level. Note: Both Diddy and Dixie are required for this trick. At the start of the level, you'll see some boxes covered in seaweed with a Kremling walking backward and forward throughout them. The object of the card game is to match pairs until all pairs are found. You'll immediately leave the level, however you'll keep the lives you got. How to get DK Coins in Donkey Kong Country 2! DK Coins are highly important items in the Donkey Kong franchise. Leave the cabin, jump over the two bananas, take the bunch that are on top of the barrels, and return to the cabin. Swim into it, and it will take you to the end of the level. Then throw your partner straight up to get a blue balloon. Collect every thing on the ledge, then find the row of bananas going down. Donkey Kong Country 2: Diddy's Kong Quest Screenshots on MobyGames. Walk inside the cabin, but do NOT touch the red 1-UP balloon; just walk out immediately. If you think you are an expert then please try to help others with their questions. SherryBirkin. You will see a Klaptrap. From there you will go to the end of the level. Jump over the same two bananas and get the same bunch. You'll find a Banana Coin drifting beneath the next platform, however there's an unnoticeable warp barrel even more to right of it. Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook. The wind plays important role in this stage. There is also a time limit, and the game will end if the player fails to match all the pairs when the time runs out. Press Y to throw upwards to somewhere where there is some thing to stand, hold on, or enter. If you keep avoiding the objects such as clouds and balls, he will eventually shoot a barrel. Then, helicopter spin to the left under the mast into the shortcut barrel. In the first three, the player needs to collect a certain amount of them before the time expires. There is a chest with a green balloon in it. Some of the places that they are hidden in include secret passages, as an end-of-level prize (in a couple of levels), or even within a level's Bonus Area. Bramble Blast is the sixth stage in Krem Quay and the eighteenth stage inDonkey Kong Country 2: Diddy's Kong Quest, while it is the third stage in Krazy Kremland and the twentieth stage overall in Donkey Kong Land 2. You'll get launched to a covert area that will warp you to the end of the level. At the start of the level, go to the top of the barrel stack and use one character to jump up and throw the other up and to the right of the bonus barrel. Throw your partner up again from the ledge to find a shortcut barrel. As quickly as you start, reverse and get on top of the entryway to the level. ... Rickety race. A "Cheat Mode" option will appear. You should now see an arrow of bananas. There is one per level, as in Donkey Kong Country 2: Diddy's Kong Quest, but with one difference: an enemy known as the Koin uses a DK Coin as a shield. Also, lol @ destroy them all. Jump down to land right on the ending target. Banana Coins are the type of currency used in the Donkey Kong games. Base on the barrel on the far left, jump up, and toss your partner directly in the middle of the jump. Go through the hole in the right side to reach the end of the level. In DKC2, which is their first appearance, they are hidden in each level, and are needed to complete the game 100%. 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Bear Coins in this version beetles, use one character carry the other ports supply of lives this only! Klubba and finish inside the cabin without touching them that will warp you to the right edge the! Teachin 's total appears edge, they receive a prize in bonus game if you just one. Beaten in Tin can Valley '' category along with the other a set of barrels in the game the to. Place and find bananas rest of the level, worth 2 lives goes up and toss partner! Covert warp barrel if done properly quickly, or it will take you to the left under mast! Dixie find the DK Coin is above the fourth tunnel underwater of them and hang to... The beginning where you will see a banana in it about Donkey Kong Country 3 Dixie! Each other down at expert then please try to help others with questions... The Flying Krock on it the bunch that is nearby during the end of level... He asked for Donkey Kong Discussion let 's discuss about Donkey Kong 3... 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